Sunday 17 February 2013

Microsoft Surface Pro Hands-On - IGN

After releasing the stripped down, ARM processor-based Surface RT last year, Microsoft's Intel-based variant of its tablet PC, the Surface Pro, has arrived. Offering all the same luxuries of a Windows 8 PC but in a compact, all-in-one tablet form factor, the Surface Pro lets consumers install and operate both traditional third-party software and tablet-optimized apps. The concept and value proposition is certainly intriguing, especially given the limitations and performance issues plaguing its weaker sibling, so naturally I was excited to get my hands-on one for the first time earlier this week.

Surface Pro (Left) and Surface RT (Right)

What struck me first about the Surface Pro was how significantly heavier and thicker it is than the Surface RT — roughly 43-percent thicker and 33-percent heavier, to be exact. While it's still thinner and lighter than the MacBook Air and most ultrabooks, it's on the heftier side of the spectrum in the tablet form factor. But then again, few other devices in the tablet category are capable of running a full build of Windows.

Aside from the obvious size and weight differential, the Surface RT and Surface Pro share a very similar build; using the same materials and a familiar design. The major difference is the Surface Pro has a small slit that extends around the perimeter of the casing that provides ventilation for the more powerful, and subsequently temperature-raising internals. The Surface Pro also trades the single USB 2.0 port for two USB 3.0 ports and adds a miniDisplay port for video output.

Surface Pro (Bottom), Surface RT (Top)

But again, what's most unique about the Surface Pro is its guts. The Surface Pro sports a dual-core 1.7GHz Intel Core i5 processor with integrated Intel HD 4000 graphics, 4GB of RAM, and either 64GB or 128GB of storage. This marks a significant boost over the RT, which is powered by an NVIDIA Tegra 3, 2GB of RAM, and comes with 32GB or 64GB of storage. What's more, the screen is notably better, going from 1368x768 on the Surface RT to 1920x1080 on the Surface Pro — a 40-percent increase in pixel density.

The impact of the upgraded internals on performance and user experience is impressive. Seemingly gone are the frequently long load times, sluggish touchscreen responsiveness, and app freezes. While I have noticed some odd moments of slowdown in my early testing, the Surface Pro is overall pretty stable and speedy.

As previously mentioned, the Surface Pro offers a full, unhindered build of Windows 8 and offers the full desktop experience found on a traditional PC. As a result, the Surface Pro is capable of accessing a wide range of PC titles through services like Steam and Origin. While certainly not intended as a gaming device, the integrated graphics processor allows the Surface Pro to run many games adeptly. While I've only just started stress-testing the system, I've found it can handle most Source Engine-based titles at max or high settings in native 1080p resolution at framerates well above 40fps. Naturally, it struggles with more taxing titles, like Saints Row: The Third or Dead Island, but I'll be providing a greater sense of its range of performance in the coming days.

There's also the looming question of battery life. Microsoft has quoted the Surface Pro as having half the battery life of the RT, which achieved roughly 8 hours per charge. But depending on usage, especially when playing games, the Surface Pro could slip well below four hours of usage.

Answers to those questions and more as I continue testing and publish a complete review. Until then, stay tuned for more hands-on coverage, and be sure to voice your thoughts and submit questions in the comments below.

Scott Lowe is IGN's resident tech expert and Executive Editor of IGN Tech. You can follow him on Twitter at @ScottLowe and on MyIGN at Scott-IGN.

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